Interview
United States
Becoming a creative individual felt like answering a call that had long echoed in Yohe Wang’s heart and has since then worked for renowned companies like IDEO and Apple with a proven track record of creating disruptive designs.
1 Please give us a brief bio of yourself and your creative background.
I am Yohe (Hanzheng) Wang, a highly driven product designer currently working at Albertsons and previously worked at renowned companies like IDEO and Apple. With a proven track record of creating groundbreaking designs that merge emerging technologies with innovative consumer products, my work involves multiple areas, including eCommerce, healthcare, retail, education, media, museum, artificial intelligence, augmented reality, etc. Born in Wenzhou, a city renowned for business and seafood in southeastern China, I pursued my passion for design and obtained a BE degree in industrial design and an MFA degree in interaction design.
2 What made you become/why did you choose to become a creative?
Becoming a creative wasn't just a career decision for me. It was more like answering a call that had been echoing in my heart since I was young. When I was a child, I was deeply attracted to creative toys like Tangram and Lego. I enjoy using these little blocks to create a world in my own unique way. I also enjoy the feeling that my ideas can freely take form. When my mom bought me my first camera, I almost hung it on my chest and tried to capture every unique moment of my life. I was interpreting the world from my own perspective. The most profound allure of creation is the ability to transform ordinary things into extraordinary experiences. And I found immense satisfaction in the process of design - the birth of an idea, the exploration and shaping of it, and finally, the manifestation of this concept into a tangible design that can impact and inspire the world. When I created "Behind the Seen," I was not only motivated by the idea of leveraging emerging technology to motivate young generations to participate in this revolutionary movement but also by the journey from talking to kids and their parents to understand their ideas around climate change, to creating AR content to deliver the idea of decarbonization, to testing out a giant AR globe spinning in front of me. Like I said in the beginning, being a designer/creative wasn
3 Tell us more about your business/company, job profile, and what you do.
I am currently a product designer at Albertsons, leading the design for the eCommerce fulfillment team to deliver the best-in-class customer and associate experience for grocery shopping. My work has been driving success for last-mile delivery experience, fast delivery experience, and alcohol delivery experience. We are one of the biggest grocery companies in the US, with 18 banner brands. We are on a mission to revolutionize the shopping experience for our customers with personalized digital discoveries that are engaging and memorable. We aim to change the way people think about food, cooking, and feeding their families, and we want to provide the ingredients and options to suit every lifestyle. My daily work includes the following: - Collaborate with cross-functional team to define best-in-class customer and associate experience for key fulfillment initiatives. - Balance customer needs and technology constraints and translate business strategy into actionable design insights. - Develop design solutions for new problems and improvements to existing features across multiple applications (apps and websites). - Visit the store and fulfillment center to understand the user persona.
4 What does “creativity” mean to you?
For me, creativity means many things. It
5 To you, what makes a “creative” idea and/or design?
To me, a 'creative' idea or design is about breaking traditional thought patterns and presenting something fresh. It involves reimagining the ordinary, challenging norms, and creating meaningful user engagement. A creative design isn't just visually appealing
6 Tell us about your creative and/or design process.
My creative and design process is a well-defined, iterative journey that seamlessly merges user needs, business goals, and technological feasibility. This journey spans four crucial stages: Conceptualization, Development, Implementation, and Enhancement. The Conceptualization stage involves distilling the essence of user requirements and setting design objectives. It entails setting up project scope and strategy, understanding user needs and competitors, and crafting the foundational blueprint of the product. Effective cross-functional collaboration is the key at this juncture. During the Development stage, the focus shifts to balancing user needs, business objectives, and technological capabilities. The product's experiential elements take shape through clear user flows, intuitive wireframes, engaging interaction designs, and compelling visual aesthetics. Upon design completion, the Implementation stage involves transferring the design to the technical team for realization. A major focus here is on iterative improvements based on user feedback, ensuring optimized user task completion rates, satisfaction levels, and feature completion rates. Finally, the Enhancement stage is a long-term commitment to continuously refine the design system, orchestrate effective cross-functional collaboration, and maintain operational efficiency. This systematic and user-centric approach underscores my unflagging commitment to crafting superior product experiences.
7 What's your favorite part of the creative process and why?
I would say it
8 Describe your creative style and its main characteristics.
I would use 3 keywords to define my creative style: simplicity, empathy, and practicality. I strive for designs that are clean and uncluttered, meeting users' needs effectively and efficiently. The design style of Apple is a good example of how I want my design style to be. It is clean, beautiful, intuitive, and easy to use. And I always prioritize understanding user emotions to create impactful and meaningful designs. Besides, every element in my work has a rationale, ensuring not just a pleasing aesthetic but also a practical, user-friendly experience.
9 Do you think your country and its cultural heritage has an impact on your creativity process?
Definitely, being from China significantly influences my creative process. Chinese culture is pragmatic, and this practical mindset extends into my design thinking. It prompts me to create solutions that are not just aesthetically pleasing but also functional and useful in everyday life. This practical aspect of Chinese culture pushes me to design with a purpose and think about the real-world applications of my work. Through all my design projects, I try to make a real-world impact. GrowSquares helps urban citizens grow smart, personalized outdoor urban gardens with ease. Behind the Seen call on teenagers to pay attention to environmental problems. Libra aims to solve political polarization by helping political news readers know where they are in the spectrum and read news from different perspectives. All these projects are solving real-world problems and making our everyday life better. Furthermore, the strong emphasis on community and connectivity in Chinese culture greatly influences my approach to design. It reminds me that design is not just about individual experiences but about creating shared experiences that can bring people together. This perspective allows me to create designs that foster connections and promote community engagement. From my project Behind the Seen, I aim to bring teenagers and their families together to talk with each other about environmental issues. In the third room, after they use renewable energy to learn how to slow down climate change, they are encouraged to share this experience to their friends and community to raise their attention to the environment.
10 Can you explain a bit about the winning work you entered into the 2023 MUSE Creative Awards, and why you chose to enter this project?
Definitely. "Behind The Seen" is an AR exhibition that brings teenagers together to learn about the problem of climate change, grieve what has been lost, actively engage with solutions, and motivate everyone to join the fight for a brighter future together in an engaging way. The entire exhibition uses spatial storytelling to create an educational structure about climate change and decarbonization through two interconnected parts (physical and AR). Physical installations and imagery teach about climate change and decarbonization. The augmented reality (AR) experience uses iPads to show what's happening 'behind the scenes
11 What was the biggest challenge with this project?
In the journey of developing this project, countless challenges arose. However, the challenge I found the most gratifying to overcome was mastering a new technology from scratch and incorporating it into my design. While conceptualizing this project, I considered using AR technology to depict the hidden consequences and causes behind climate change - an environmental issue not easily perceived. However, I had no prior experience designing AR projects. Consequently, I embarked on a journey to learn from scratch how to create digital content for AR using Cinema 4D. I also experimented with multiple prototyping tools to implement AR content, including A-Frame, Touch, SparkAR, Torch, Reality Composer, and Unity. After evaluating these options, I eventually chose Reality Composer for its superior material rendering, dynamic animation texture support, and simpler development process. The moment I saw the AR content I designed and produced come to life in space, I felt that all my efforts paid off.
12 How has winning an Award developed your practice/career?
Winning this award has had an immensely positive impact on both my career and my approach to design practice. It's not just a pat on the back but a sign that I'm on the right path with my designs. It's given me a huge confidence boost to take on even bigger challenges. Having MUSE Creative awards to my name has also made me feel more accountable for my work. I know that my designs can make a difference, and this motivates me to put my best foot forward every time. I'm driven to make sure every design I create has the potential to inspire and make a real impact on society. Not only that, but this award has helped my career take off. It has allowed me to share my achievements and experiences with upcoming designers. It
13 What are your top three (3) favorite things about our industry?
1. Inspiring Atmosphere: Creative people always bring new ideas. Working amongst other creative professionals, I am regularly exposed to fresh perspectives and innovative ideas. For example, the freelancer working for my IDEO project, who is a digital nomad inspired me that traveling around the world isn
14 Where do you see the evolution of creative industry going over the next 5-10 years?
I can already foresee how the creative industry would be impacted significantly by emerging technology and social-related issues. And I am very excited about this evolution to come. The rapid advancement of technologies such as Artificial Intelligence, Augmented Reality, and Virtual Reality will drastically reshape the creative industry. They will not only become powerful tools for designers but will also create new mediums and platforms for creativity and expression. It's an exciting prospect to imagine how we might use these technologies to push the boundaries of what is possible in design. For example, I can already imagine people sitting inside their AI-powered driverless car on the highway and working on other stuff like studying and eating in the next 5-10 years, thanks to the powerful artificial intelligence algorithm. Another example would be a future class where all students wear AR glasses and learn new abstract knowledge through tangible AR content. On the other hand, as global awareness of health and environmental issues intensifies, the creative industry will increasingly prioritize sustainability. Designers will pay more attention to environmental challenges and social sustainability, using our creativity to promote a more sustainable future. For example, wicked problems like climate crisis and pandemic become increasingly important year by year. We can foresee more creative solutions come out over the next 5-10 years targeting these wicked problems.
15 If you were a student entering this industry or an aspiring MUSE Creative Awards submitter, what advice would you give them?
Don
16 What resources would you recommend to someone who wants to improve their skills in the creative industry?
- Visit museums and exhibitions to keep yourself charged with new ideas. - Watching great design documentaries like Abstract, Rams to keep yourself inspired by masters
17 Who has inspired you in your life and why?
The project
18 What is your key to success? Any parting words of wisdom?
For me, it's just two words: passion and persistence. You need passion to find what you love and make it good then you need persistence to make what you love become what everyone loves, to make it not only good but great.
Entrant Company
Yohe Wang
Category
Experiential & Immersive - Augmented Reality