2025
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As part of Riot Games' immersive campaign for Arcane Season 2, the Paris pop-up at Galeries Lafayette offered a standout experiential activation that seamlessly merged high fashion, gaming culture, and interactive storytelling. Designed to bring the chaotic energy of Jinx, (a lead character and league of legends champion) to life, the activation transformed a luxury retail space into a vibrant, hands-on playground for fans and passerby's, connecting them directly to the Arcane universe.
At the heart of the pop-up was the opportunity for fans to physically engage with Jinx’s workshop. Visitors could build their own custom Flame Chompers (a key item in the show) at hands-on crafting stations, explore character-themed installations, and shop exclusive merchandise, all within an environment infused with easter eggs and references. From custom graffiti and neon aesthetics to curated visual nods to Piltover and Zaun, every corner was designed to immerse visitors in the lore of the show.
More than just a retail activation, the Paris pop-up was a social-first, fandom-driven experience. Fans generated massive organic buzz by sharing their creations and experiences online, fueling digital engagement and creating a ripple effect across Riot’s ecosystem. The user-generated content strategy was key to amplifying the activation beyond its physical footprint, helping Riot and Netflix reach audiences around the world.
Commercially, the results spoke volumes. Far surpassing expectations, with the custom-crafted Flame Chompers sold out at 300% over projected demand. The activation also played a vital role in connecting Arcane viewers back to Riot’s games, aligning fan excitement with gameplay participation and brand loyalty.
The Paris pop-up exemplified how a well-executed gaming-first brand experience can live at the intersection of culture, commerce, and community. It wasn’t just about watching Arcane or playing league of legends, it was about living it. By blending interactivity, storytelling, and high design, the activation turned fans into participants, shoppers, and citizens of piltover, proving that real-world experiences rooted in gaming culture can create lasting impact across both physical and digital touch points.
Credits
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insglück Gesellschaft für Markeninszenierung mbH
Category
Event - Entertainment
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Germany
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George P. Johnson Experience Marketing
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Experiential & Immersive - Immersive Brand Experience (NEW)
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United States
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Later
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Social Media - Celebrity & Influencer
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United States
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RD Content
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Branded Content - B2B
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United Kingdom