MUSE Platinum

2025

Arcane Season 2 Launch Campaign

Entrant Company

OS Studios

Category

Experiential & Immersive - Games

Client's Name

Riot Games

Country / Region

United States

Arcane Season 2: A Global Fan Experience
For the launch of Arcane Season 2, Riot Games and Netflix didn’t just roll out a new season - they brought the world of Piltover and Zaun to life.
Built on Riot’s “watch-play loop,” which encourages fans to bounce between shows and games, the campaign unfolded as a global, three-act experience that turned traditional entertainment marketing on its head. Each activation merged storytelling, gameplay, and physical interaction, giving fans real-world ways to step into Arcane’s universe.
It began with Jinx’s Playground in Paris - a retail-meets-gaming space where fans could craft, play, and pick up exclusive merch, including a custom-designed Flame Chomper Bluetooth speaker that quickly became the campaign’s most sought-after collectible.
Next, the Hollywood Premiere reimagined the Egyptian Theatre as a Piltover gala, complete with a life-sized bridge installation and lore-rich exhibits. Streamed live across multiple platforms, the event blurred the line between red carpet and fan celebration.
Finally, the LA Finale Festival transformed the Shrine Expo Hall into a living Arcane world, complete with gaming stations, iconic weapons, and museum-quality storytelling. Guests entered through a full-size Hexgate - an unforgettable gateway into the heart of the show.
Each moment was designed to reward fandom with meaningful interaction, surprise, and immersion. From Flame Chompers you could take home to gameplay that connected directly with the show’s themes, this wasn’t just a launch. It was a celebration of how stories from games can exist across screens, stages, and cities.
The campaign landed at a cultural tipping point, as game-based stories like The Last of Us and Fallout pushed into mainstream entertainment. But Arcane took it further - not just watched or played, but lived.
For Riot, it deepened player connection. For Netflix, it showed the future of interactive entertainment. And for fans, it was proof that a show born from a game could feel more real than anything else on TV.

Credits

Global Head of Publishing Events / Riot Games
Chris Roberts
Executive Producer / Riot Games
Brock Marlborough
Global Events Producer / Riot Games
Thanh Vo
Head of Entertainment Creative Marketing / Riot Games
Spencer Kaplan
Creative Director / OS Studios
Clark Johnson
Campaign Account Lead / Head Of Accounts/OS Studios
Wayne Leonard
Director Of Experiential / OS Studios
Megan Kuhlenschmidt
Principle Publishing Events Professional / Riot Games
Isis Arias
Art Director / OS Studios
Jeremy Velez
Creative Director / OS Studios
Vania Ariffin
EP / OS Studios
Porshia Massey
Lead Producer - Premiere & Finale / OS Studios
Talmadge Canty
Lead Producer - Paris / OS Studios
Jess Davis
Principal Program Lead / Riot Games
Alex Lee
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