2022
Entrant Company
Category
Client's Name
Country / Region
Sexism is the main problem identified in the world of video games, not only because of the sexualization and harassment constantly faced by female gamers but also because of the hypersexualized representation of female characters.
Breaking that down: An overwhelming majority of lead characters are male. Four out of five female characters show unrealistic physical proportions. Less than 10% of characters are non-white.
Guarana, a non-alcoholic soft drink brand from ABInBev in Peru, has a deep connection with its users through gaming. Understanding the challenging landscape its female gamers were facing, the team set out to be the brand that promotes the realistic identification and representation of women in the gaming world.
Entrant Company
Sun Signs System Co., Ltd Hangzhou
Category
Corporate Identity - Brand Identity
Country / Region
China
Entrant Company
Leona Design Pty Ltd.
Category
Corporate Identity - Brand Identity
Country / Region
Australia
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Zgraya Digital
Category
Website - Design / Web Agency
Country / Region
Estonia
Entrant Company
SFC Group
Category
Website - Health
Country / Region
United States