2022
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About The Entry
Sexism is the main problem identified in the world of video games, not only because of the sexualization and harassment constantly faced by female gamers but also because of the hypersexualized representation of female characters.
Breaking that down: An overwhelming majority of lead characters are male. Four out of five female characters show unrealistic physical proportions. Less than 10% of characters are non-white.
Guarana, a non-alcoholic soft drink brand from ABInBev in Peru, has a deep connection with its users through gaming. Understanding the challenging landscape its female gamers were facing, the team set out to be the brand that promotes the realistic identification and representation of women in the gaming world.
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Baidu Online Network Technology (Beijing) Co., Ltd
Category
App - Diversity & Inclusion
Country / Region
China
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The Luxury Collection
Category
Social Media - Storytelling
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United States
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Hurrah.group
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Branded Content - Branded Content / Other___
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France
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Moving Bits pte ltd
Category
Branded Content - Entertainment
Country / Region
Singapore